Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Tuesday, September 16, 2008

Congress Threatening Second Life (and Other Games)? Not for Now...

Someone I follow on Twitter pointed out that a Congressional committee was voting the Unlawful Internet Gambling Enforcement Act's regulation. The badly written law was passed in 2006 to regulate Internet gambling, but because it is fairly vague it would also impact other form of online gaming, including the virtual reality game Second Life, when it begins to be enforced.

Second Life is a multiplayer online game that allows players to live and work in a virtual world. It is the "work" part that raises issues. Second Life has its own money, and that money can be converted into real world money. Under the new law, that would make it a game of skill - like poker, I suppose.

The Unlawful Internet Gambling Enforcement Act evidently places most of the burden of enforcement on banks and other financial institutions. The result is likely to be that those banks will set up barriers to dealing with online gaming as a way of avoiding liability.

For now the issue seems to have been postponed. The House Committee on Financial Services today The Payments System Protection Act (H.R. 6870). If passed into law, that law would "direct the Department of the Treasury and Federal Reserve System, in consultation with the Attorney General, to appoint a special Administrative Law Judge to define the types of unlawful online gambling and conduct an economic impact study on the costs for compliance," according to USNewswire - effectively undermining the Unlawful Internet Gambling Enforcement Act.

In other word, Congress is no longer sure that every game that makes money on the Internet qualifies as gambling...

Friday, January 11, 2008

Political Vandalism in Second Life

I find this story interesting for a number of reasons, but my discussion of it is motivated primarily by skepticism about the value of political activity inside a virtual world...

Second Lifer Astrophysicist McCallister, whose real name is Skyler McKinley, was kind enough to comment again one my blog. He described the report that a Gravel aide had been involved in vandalizing the John Edward HQ in Second Life as "misinformation." So I looked into it a little further.

Let me say a couple of things first...

Number One: I understand that Second Life (along with the Internet in general) is growing and evolving. Maybe Second Life will morph so completely that it will cease to be a game one day; but that day isn't here yet, I don't think. And so my attitude is one of tongue-in-cheek humor as I think about trying to convince someone whose appearance is a cross between a cartoon character and a mythical beast from Homer's Odyssey that they should vote for my candidate for President.

Number Two: On a scale of geekiness, I probably only get a four or five out of ten. But I am computer literate, involved in the Internet, and thrilled about the coming of the Information Age. I use a SmartBoard in my classroom almost daily. I send and/or receive 50 to 100 emails a day. I read my news mostly online. I have a Facebook page. I made part of my living by blogging and creating Internet content for the New York Times Company for about eight years and I still make money blogging. I can use PowerPoint, Excel, Access, and Word. I own a digital camera and I listen to MP3s. So I'm not throwing off on Second Life per se (it's probably a great game) or on Internet communication in general. It's the way I communicate, too.

That said, I found myself laughing a lot a I explored what information (and misinformation) I could find about the cyber-attack on the Edward’s HQ in Second Life.

Unless there were two attacks, Skyler seems to be correct in saying that the idea that a Gravel aide was involved is just misinformation. Did an attack happen? The Edwards campaign has a blog post about it at their official campaign website where a "witness" describes seeing it and says that the perpetrators were (gasp) Republicans. The attack included cyber-feces (which I’m guessing doesn't smell as bad as the real stuff). It's not clear to me how the witness could tell that the vandals were Republicans. S/he took notes, saved chat logs, and filed a report with Second Life's owner, Linden Labs. That strikes me a something akin to calling Mattel because I think someone molested my Barbie doll, but what do I know.

meThe source of the misinformation was Wonkette, published in July of 2007. The Edwards blog post is dated February 28, 2007 - almost five months earlier. So if there was a Gravel aide involved in an attack on the Edwards HQ in Second Life, it was a second attack I'd say. But Wonkette is the only source I found.

On the other hand, there are a number of stories about the February cyber-attack on Edwards. Vox said in March that "anarchist hippies" did it. Vox called them "virtual terrorists" and said the group calls itself "Patriotic Nigras: e-terrorists at large." Wired Blog Network has a short piece dated March 1st with a good picture of the damage. And 10 Zen Monkeys has a longer article on the attack, published on March 5th.

Besides the one from Skyler, I got two comments on the first story. The one by Second Lifer Kiwini Oe (whose real name appears to be Steven Nelson) was interesting. Follow his logic:
20 years ago there were chat rooms and message boards. Some people used them to play games, others to lead fantasy lives, and others to discuss politics with people located around the world. Graphics hardware, network speeds, processing power, software have all evolved over time, and a multiuser interface like Second Life is the result. Some people use it to play games, others to lead fantasy lives, and others to discuss politics with people located around the world.
And the problem is one of unraveling those incompatible uses if the goal of political discussion is to accomplish something in the real world. They're not going to have a Second Life Primary anytime soon that leads to real delegates at the real nominating conventions (I don't think).

The last comment was from an anonymous person claiming to be Second Lifer Pollywog Gardenvale (Claire Condra in the real world) who did the interview with Skyler's Second Life alter ego on the Gravel campaign in the virtual world. I have no reason to doubt that she is who she says she is; but she evidently doesn't have an ID for Blogspot, so I don't know how I'd verify it.

She says two things that stuck out to me:

  1. "My interview with Skyler McKinley (Astrophysicist McCallister) is no less valid because it was conducted inside a virtual world rather than by phone or e-mail." Well, I suppose that's a matter of opinion. I've taught fact verse opinion to fourth and fifth graders regularly for a couple of years now as part of their reading curriculum. I'm not sure how you define "valid" in this context. But in a setting where your subject might be playing a fantasy game, what do his answers mean to me as a reader?

    You seem to have had a marvelous career in publishing, dating back to at least the 1990's when you (I think) were publishing stuff on time management in the San Diego Business Journal. If one of the purposes of writing is to entertain, your piece does that. I wasn't throwing off on your work. I was throwing off on the idea of political activity inside Second Life.

  2. "I've attended a number of conferences and business meetings inside Second Life and have met interesting people from all over the world." Hmmm. I doubt that. Not that I'm calling you a liar. But as I understand it, there are no "people" in Second Life; just avatars. Perhaps our perception of what is real differs significantly.


So let's sum up.

  • Second Life is a great game (probably); but I have too much to do in real life to care. (That sounds snotty and I didn't really mean it to sound snotty.) It seems time consuming.

  • Political activity inside a virtual world seems pointless. Maybe it's a good place to do fund raising. I understand that Second Life money converts into real cash. But political persuasion seems pointless when you're talking to a space alien or a mythical creature.

  • Whatever I think about it, Gravel and Edwards both have their own campaign sites inside the virtual world of Second Life. Edwards’ site got vandalized. There's not much evidence that Gravel's people were involved - none, really, that seem credible.

  • I don't really care what happens in Second Life, except perhaps as a source of humor...
Yeah, that about sums it up.

Thursday, January 10, 2008

Virtual Politics: I Don't Really Get the Relationship Between Second Life and Presidential Campaigns

I figured out recently that several of the political candidates running for President have a presence of one sort or another in a place called Second Life.

Okay, Second Life is not really quite a "place" - unless you think cyberspace is a place. If we're standing in front of a computer talking about the history of Timbuktu and I say, "Well, let's go to Wikipedia and see what year that was...," is Wikipedia a place? Do we really "go" there? How long does the trip take.

Second Life is a game. Like football, NASCAR, or most other games, it can be much more than a game. It can be a hobby. It can be an obsession. It can even be a way to make a living. But it's primarily a game. And it belongs to a genre of games called virtual worlds. At any given moment, 40 or 50 thousand people are playing Second Life all over the world. There are about nine million user ID's that have been created for the game since it started in 2003.

I'm familiar with virtual worlds because I've had to write about them at my site on investment in China. They're big business. The basic idea is that a person enters the game to interact with other players. The game is like life, in a lot of ways. But you have much more power over who you are. It's your second chance at life - a purely imaginary hobby of a life. If you're fat and fifty and bald and tired of life as a newspaper delivery man you can have a new life as an LA Lawyer, or as a Wall Street businessman, or as a 20-ish blonde beach babe with a full figure and a nice tan (if that's what you want). And whoever they are in the real world, most people in Second Life are someone else in the game, someone other than their real self.

But enough background...

I wrote a blog post after the Iowa Caucus and said that Joe Biden, Chris Dodd, and Mike Gravel had dropped out. Skyler McKinley from Senator Gravel's campaign staff contacted me to let me know I was mistaken, that Senator Gravel had no intention of dropping out. I'd gotten my info from MSNBC; they were wrong. Fair enough.

I Googled Skyler. Skyler goes by the name "Astrophysicist McCallister" when he's playing Second Life. I found an interview with Skyler, or at least with Astrophysicist McCallister, by someone who calls him or her self "Pollywog Gardenvale" published a newspaper for the Second Life world. For all I know, Pollywog Gardenvale is Skyler McKinley, too (there's nothing to prevent that, I don't think); but probably not.

Skyler's interview is about Senator Gravel's campaign headquarter in Second Life.

When I saw that Skyler was the coordinator for the Gravel Campaign inside a computer game, it reminded me of an email I got the other day from someone who finds my interest in politics at least a little humorous, I think. It was a image of a box of Corn Flakes, and there were pictures on the box of 19 presidential candidates. The box said "Same old corn, different flakes." And along the bottom it said "Now with Added Nuts!" And I thought, "The nuts are Ron Paul and Mike Gravel..."

My first impression was that Gravel's presence in Second Life was just confirmation of his "nut" status. I like the quote from this blog comment, "He (Gravel) is the fringiest of fringe candidates, so it probably comes as no surprise that Democrat Mike Gravel has a Second Life campaign site. What’s he got to lose?" I was wrong...

What I discovered is that a bunch of presidential candidates have some sort of a presence in Second Life. Gravel was the first. Second was Dennis Kucinich (okay he's almost a nut).

Lane's List has a list of other campaign sites in Second Life and claims that Clinton, Edwards, Obama, Ron Paul, and even al Gore have political offices in Second Life. Of course, you have to develop a Second Life ID to enter Second Life and visit these virtual sites. And it's not clear which ones are actually connected, officially, to the campaigns of those candidates (or non-candidates, in the case of Gore).

One of my favorite little tidbits that I came across in studying this is that a Gravel aide in Second Life evidently vandalized the Second Life campaign HQ of John Edwards (my first choice for President). If it's true, I hope he's in a Second Life jail somewhere...

The Internet has become incredibly social. I've found a few old high school classmates through Facebook. I'm familiar with MySpace. And even the average everyday site wants readers to comment on the site so the author can answer them and get a dialogue going.

Facebook and MySpace were intended to be places where people could advertise who they really were. Some people abused it and pretended to be someone else to form predatory relationships. But it was mostly social reality.

Second life was started as social fantasy. Be who you wish you were! It seems like the politicians have abused it by presenting their real selves in that context. Newt Gingrich basically started that abuse of Second Life.

What puzzles me is why politicians would insert themselves into a fantasy, role play game in the hopes of winning supporters. It seems like wasted effort...




Is Second Life a game? In the FAQ section of Second Life's website, question number two is "Is Second Life a MMORPG?" MMORPG stands for massively multiplayer online role playing game. And their answer is yes (and no)...
Yes and no. While the Second Life interface and display are similar to most popular massively multiplayer online role playing games (or MMORPGs), there are two key, unique differences:

  • Creativity: Second Life provides near unlimited freedom to its Residents. This world really is whatever you make it, and your experience is what you want out of it. If you want to hang out with your friends in a garden or nightclub, you can. If you want to go shopping or fight dragons, you can. If you want to start a business, create a game or build a skyscraper you can. It’s up to you.

  • Ownership: Instead of paying a monthly subscription fee, Residents can obtain their first Basic account for FREE. Additional Basic accounts cost a one-time flat fee of just $9.95. If you choose to get land to live, work and build on, you pay a monthly lease fee based on the amount of land you have. You also own anything you create—residents retain IP rights over their in-world creations.